MP SL Perk Choices
Version: 1.02
General Perks of Interest to the MP
Detailed MP Perk Specifications Tables
Soothing Spirits Specials Heal Pet Improvements (Altumus Mortificant)
Soothing Spirits Specials Heal Pet Improvements (Sanoo Vivificator)
Soothing Spirits Specials Heal Pet Improvements (Salvinous Medinos)
Soothing Spirits Spirit of Blessing Perk Special
Soothing Spirits Spirit of Purity Perk Special
Nano Doctorate Perk Specials Shutdown Removal 1
Nano Doctorate Perk Specials Shutdown Removal 2
Notum Source Perk Specials Access Notum Source
Notum Source Perk Specials Blast Nano
Notum Source Perk Specials Stop Notum Flow
Notum Source Perk Specials Notum Overflow
Starfall Perk Specials Dazzle with Lights
Starfall Perk Specials Combust
Starfall Perk Specials Thermal Detonation
Starfall Perk Specials Supernova
Theoretical Research Perk Specials Quark Containment Field
Theoretical Research Perk Specials Accelerate Decaying Quark
Theoretical Research Perk Specials Knowledge Enhancer
Pistol Mastery Perk Specials Quick Shot
Pistol Mastery Perk Specials Double Shot
Blunt Mastery Perk Specials Quick Bash
With the release of Shadowlands and entirely new source of skills, special actions and stats buffs was made available: the Perk Lines. The perk lines fall into three major groupings:
· Profession Specific Perks
Profession specific perk lines are available to a single profession only. For the MP these are the Channel Rage and Soothing Spirits perk lines.
· Group Perks
Group perk lines are available to more than one profession but not to all professions.
· General Perks
General perk lines are available to all professions.
Perk Lines consist of a series of individual perks. Each perk trained in a line will buff a skill or stat by a certain amount, with the buffs from each perk stacking. For some perk lines, specific perks in the line may activate a Perk Special action. Some Perk Specials have a fixed effect but others will increase in power the more perks you train in the line after the special has been activated.
Perk lines can be trained by using Perk Points allocated in the Perk Window (hit shift-P to bring up the perk window). From level 1 to level 200 you will receive 1 perk point every 10 levels. From level 201 to level 220 you will receive 1 perk point every level, giving a total maximum of 40 perk points per character. Each perk trained in a line will cost you 1 perk point.
Each perk has a level requirement attached to training it.
Perks can be untrained in order to retrieve perk points and make them available for another perk. Only one perk may be untrained every 3 real time days (72 hours).
Perks offer a great deal of flexibility and choice in terms of choosing which ones to train. There are 69 individual MP specific perks available to the MP and 77 individual general perks available making a potential choice of 146 different perks to choose from with a maximum of 40 perk points at level 200.
The level requirements on training each perk reduce the selection of perks you can train at any particular point in time, but the choices are still very wide and will depend to a great extent on your personal gameplay or equipping needs. A useful tool in helping you to make your perk decisions is the:
Anarchy Mainframe Perk Configuration Tool at http://aodb.info/perkconfig.aspx
Still there are some broad recommendations and guidelines we can give to help you make some decisions.
|
Key to Recommendation Colours
|
|
|
Bright Green
|
Very strongly positive recommendation |
|
Light Green |
Positive general Recommendation with reservations and/or conditions
|
|
Pink |
Negative general recommendation but useful in some circumstances.
|
|
MP Profession Specific Perks
|
||
|
|
|
|
|
Perk Line |
General Perk Description
|
|
Soothing Spirits |
The Soothing Spirits perk line buffs the MP for some Max HP and Max Nanopool for each perk trained. There are 10 perks in the line. It enables 3 specials.
|
|
|
|
Perk Special |
Perk Special Description
|
|
|
Soothing Spirits |
Perk 1 activates a perk special that causes the healing power of any heal pet that the MP casts to be increased by changing the heal nano equipped by the pet. It is not a perk action but simply a special that changes the heal pet passively. The power of the heal is increased by the heals is increased only by perks 1, 3, 5, 7, 9 and 10.
|
|
|
Spirit of Blessing |
Perk 2 activates a perk special action Spirit of Blessing that is a team health heal. The power of the team heal rises with each further perk trained in the line.
|
|
|
Spirit of Purity |
Perk 4 activates a perk special action Spirit of Purity that is a team nano heal. The power of the team nano heal rises with each further perk trained in the line.
|
|
|
Perk Line Recommendation
|
|
|
|
The Soothing Spirits perk line is a must for every MP. The small HP and Nanopool buffs are much less important than the extra healing power given to the heal pet. The addition of the Team Heal and Team Nano Heal specials makes this the most important MP perk line.
|
|
|
Perk Line |
General Perk Description
|
|
Channel Rage |
The Channel Rage perk line buffs the MP for some Max HP, Add All Def, Mat Cre, T&S and Nano Resist for each perk trained. There are 10 perks in the line.
|
|
|
|
Perk Special |
Perk Special Description
|
|
|
Channel Rage
|
Perk 1 activates a perk special action Channel Rage which acts as an attack pet buff similar to a short duration evocation. The special buffs the Add All Off and damage of the pet for 60 seconds and is available every 3 minutes.
|
|
|
Perk Line Recommendation
|
|
|
|
The Channel Rage perk line offers its best value through the skills and stats buffs for the MP. In particular, the Add All Def and Nano Resist buffs are nice and the MC/TS buffs may be very useful in reaching a particularly good attack pet at some points in the MPs life.
The Channel Rage special itself includes useful damage addition to the attack pet, but only a relatively small Add All Off buff. This means that although the special can add quite a bit of damage to the pets attacks it will not increase the likelihood of the pet hitting very much.
This perk line is probably most suited to PvP MPs at high levels, though may be of interest to lower level MPs at certain times in the MPs life.
|
|
|
MP Group Perks
|
||
|
|
|
|
|
Perk Line |
General Perk Description
|
|
Blunt Mastery
|
The Blunt Mastery perk line buffs the MP for some 1 Hand Blunt skill with each perk trained. There are 4 perks available to the MP in this line.
|
|
|
|
Perk Special |
Perk Special Description
|
|
|
Quick Bash
|
Perk 2 activates a perk special action Quick Bash which is a direct damage action recharging every 35 seconds. The power of the special increases with each further perk trained in the line.
|
|
|
Perk Line Recommendation
|
|
|
|
The Blunt Mastery perk line is not a key MP perk line.
The 1 Hand Blunt buff may be useful for equipping Creation Weapons or Damage weapons. The single perk special is a very weak one compared to most damage weapons and would be most useful in adding a special to the Creation Weapons. For the perk points invested the returns are not very great though.
Only train this line in order to be able to equip specific 1 Hand Blunt creation or damage weapons.
|
|
|
Perk Line |
General Perk Description
|
|
Nano Doctorate
|
The Nano Doctorate perk line buffs all 6 nanoskills with each perk trained. There are 10 perks available to the MP in this line.
|
|
|
|
Perk Special |
Perk Special Description
|
|
|
Shutdown Removal 1
|
Perks 7 and 10 activate perk special actions Shutdown Removal 1 and 2 which remove any shutdown debuff from the NCU of the MP. Each of the two specials recycles every 60 seconds.
|
|
Shutdown Removal 2 |
||
|
|
Perk Line Recommendation
|
|
|
|
The Nano Doctorate perk line is most interesting for its skills buffs. With the full 10 perks trained this perk line adds +100 to all 6 nanoskills. The Shutdown removal specials are of less interest to an MP on the whole other than perhaps in PvP.
However, since the MP has a great ability to buff his own nanoskills to high levels, the added benefit of the nanoskills buffs is probably most noticeable during the period between level 30 and level 100 where the large gap between the masteries and infuses buffs means that progression is more difficult and where there are many new nanos for the MP to reach with the buffs.
Only train this line as far as necessary in order to reach very powerful new nanos that will considerably improve your overall gameplay.
|
|
|
Perk Line |
General Perk Description
|
|
Notum Source
|
The Notum Source perk line buffs the Intelligence, Psychic, Max Nanopool and Nano Delta of the MP with each perk trained. There are 10 perks available to the MP in this line.
|
|
|
|
Perk Special |
Perk Special Description
|
|
|
Access Notum Source
|
Perk 1 activates a perk special action Access Notum Source which is a team nano heal. The power of the special increases with each further perk trained.
|
|
Blast Nano
|
Perk 4 activates a perk special action Blast Nano which debuffs the Nanopool of the target by 1100 points and debuffs all 6 nanoskills for -100 points. The special recycles every 1 minute 15 seconds when successful but becomes available 38 seconds after it is resisted. The power of this special is fixed. The Zap Nano perk special must be running on the target before this special can be used.
|
|
|
|
Stop Notum Flow
|
Perk 7 activates a perk special action Stop Notum Flow which debuffs the Nano Resist skill of the target by -800 points for 40 seconds. The perk recycles every 1minute and 30 seconds after a successful attack but is available 45 seconds after a failed attack. The power of this special is fixed.
|
|
|
Notum Overflow
|
Perk 10 activates a perk special action Notum Overflow which debuffs the nano vulnerability of the target by 15 for 60 seconds. The specials recycles every 6 minutes after a successful attack but is available 3 minutes after a failed attack. The power of this special is fixed.
|
|
|
Perk Line Recommendation
|
|
|
|
The Notum Source perk line is most interesting for its perk specials. The additional Nanopool and Nano Delta can be useful for MPs who cast heavily and the Int and Psy help with armour equipping, but it is in the specials that this perk line is strongest.
The Nano Resist debuff in particular is very powerful and the Team Nano Heal is also very useful.
For MPs who prefer to focus on casting rather than on weapons damage this perk line is very strong indeed. For those MPs who choose to focus more on weapons, the perk line is much weaker.
|
|
|
Perk Line |
General Perk Description
|
|
Pistol Mastery
|
The Pistol Mastery perk line buffs the Pistol, Flingshot and Weapons Damage of the MP with each perk trained. There are 5 perks available to the MP in this line.
|
|
|
|
Perk Special |
Perk Special Description
|
|
|
Quick Shot
|
Perk 2 activates a perk special action Quick Shot which is a direct damage special recycling every 45 seconds.
|
|
|
Double Shot
|
Perk 5 activates a perk special action Double Shot which is a direct damage special recycling every 55 seconds. The Quick Shot perk special must be running on the target before this special can be used.
|
|
|
Perk Line Recommendation
|
|
|
|
The Pistol Mastery perk line is not a key MP perk line.
The Pistol buff may be useful for equipping weapons. The perk specials are weak though compared to most damage weapons. For the perk points invested the returns are not very great though.
Only train this line in order to be able to equip specific pistols and when you have perk points to spare.
|
|
|
Perk Line |
General Perk Description
|
|
Starfall |
The Starfall perk line buffs the Max HP, Max Nano and Nanoskills of the MP with each perk trained. There are 10 perks available to the MP in this line.
|
|
|
|
Perk Special |
Perk Special Description
|
|
|
Dazzle with Lights
|
Perk 1 activates a perk special action Dazzle with Lights which is a Blind debuff reducing the Add All Off and Weapons Inits of the target for 15 seconds. The recycle after a successful attack is 35 seconds and after a failed attack the recycle is 18 seconds. The power of the special increases with every further perk trained in the line.
|
|
Combust
|
Perk 3 activates a perk special action Combust which is a direct damage special. The target must have the perk special Dazzle with Lights running in their NCU for this special to be used. The power of the special is increased if the target has the Napalm Spray perk special running in their NCU. Success Recycle is 60 seconds. Failure recycle is 30 seconds.
|
|
|
|
Thermal Detonation
|
Perk 6 activates a perk special action Thermal Detonation which is a direct damage special. The target must have the perk special Combust running in their NCU for this special to be used. The power of the special is increased if the target has the Napalm Spray perk special running in their NCU. Success recycle is 60 seconds. Failure recycle is 30 seconds.
|
|
|
Supernova |
Perk 10 activates a perk special action Supernova which is a direct damage special. The target must have the perk special Thermal Detonation running in their NCU for this special to be used. Success recycle is 1 minute 30 seconds. Failure recycle is 45 seconds.
|
|
|
Perk Line Recommendation
|
|
|
|
This is an interesting perk line for the MP mostly due to the specials although the small added HP and nanoskills are useful too.
The Dazzle with Lights blinding special is particularly interesting as a defensive measure while the three combining direct damage specials provide the MP with an opportunity to put together a very powerful Nuke Alpha Strike. The recycles on the direct damage specials are not too long either.
Since the direct damage specials do not interfere with weapons attacks, this may be a particularly attractive option for the weapons oriented MP. Also, the ability to add damage while focussing on debuffing with nano casting might make this attractive to MPs playing in a support role.
|
|
|
Perk Line |
General Perk Description
|
|
Theoretical Research
|
The Theoretical Research perk line buffs the Max Nanopool and Nano Programming skill of the MP with each perk trained. There are 10 perks available to the MP in this line.
|
|
|
|
Perk Special |
Perk Special Description
|
|
|
Quark Containment Field
|
Perk 3 activates a perk special action Quark Containment Field which is a powerful unbreakable root lasting for 60 seconds. The Success recycle is 2 minutes 40 seconds. The failure recycle is 1 minute 20 seconds.
|
|
Accelerate Decaying Quarks
|
Perk 6 activates a perk special action Accelerate Decaying Quarks which is a direct damage and nanoskills shutdown debuff (-2000 to all nano skills) with 12 second duration. The success recycle is 1 minute 10 seconds. The failure recycle is 35 seconds.
|
|
|
|
Knowledge Enhancer
|
Perk 9 activates a perk special action Knowledge Enhancer which is a nano damage multiplier buff that adds 12% damage to any nano damage during its duration of 30 seconds. The recycle time is 4 minutes.
|
|
|
Perk Line Recommendation
|
|
|
|
The skills buffs in this line are only really of interest to a Tradeskill specialist MP who is focussing on very high Nano Programming. As such training the whole line is probably most useful for very high level MPs.
The first perk special in this line is a very powerful root and is one of the best crowd control elements in the Shadowlands. This perk is available at level 110.
The Nuke/Shutdown special is nice but not really worth the investment and the Nano Damage multiplier is of low power when combined with the MPs low minimum damage and small damage range nukes.
Recommendation is to train this perk line to perk 3 for the root and then only train it further at very high levels for tradeskill specialist MPs.
|
|
|
General Perk Lines of particular interest to the MP
|
||
|
The following perk lines are a few of the general perk lines that have particularly interesting buffs or specials for the MP. This list is not exhaustive and many of the other general perk lines may be of use to specific MPs for particular reasons or playstyles. A full listing of general perks can be found in the detailed perk tables.
|
||
|
Perk Line |
General Perk Description
|
|
Enhance DNA
|
Enhance DNA buffs the Abilities and Body Dev with each perk trained. There are 10 perks available in this line.
|
|
|
|
Perk Special |
Perk Special Description
|
|
|
Reconstruct DNA
|
Perk 5 activates a perk special action Reconstruct DNA which casts a small Heal over Time nano on the MP (Self Only). The duration of the HoT is 60 seconds and the special recycles every 6 minutes. The power of the HoT increases with each further perk trained in the line.
|
|
|
Viral Wipe
|
Perk 10 activates a perk special action Viral Wipe which removes any Damage over Time nanos on the MP (Self Only). The recycle on the special is 2 minutes.
|
|
|
Perk Line Recommendation
|
|
|
|
Enhance DNA is only really useful for the specific purpose of equipping particular armour or implants that need higher abilities. This perk line should be used only for the purposes of equipping and then the points allocated elsewhere.
PvP MPs may find both of the specials useful but in particular the DoT remover, however the high investment of perk points for relatively low return make this an unwise choice on the whole.
|
|
|
Perk Line |
General Perk Description
|
|
First Aid
|
The First Aid perk line buffs the Treatment and First Aid skill with each perk trained. There are 4 perks available in this line.
|
|
|
|
Perk Special |
Perk Special Description
|
|
|
Heal
|
Perk 2 activates a perk special action Heal which is a small self-only heal which recycles every 4 minutes.
|
|
|
Perk Line Recommendation
|
|
|
|
First Aid is an interesting general perk line for the MP. The Treatment bonus is useful in equipping implants of course but both Treatment and First Aid can be very useful indeed in terms of using HP and Nano recharging kits, stims, coils and spindles. In particular in the Shadowlands the ability to use more powerful versions of these tools can be very important both during battle and to reduce downtime.
The Heal special is very weak though and not really of any consequence.
Solo specialist MPs may well find this cheap perk line to be an interesting option.
Also PvP focussed MPs may find the extra First Aid to be useful.
|
|
|
Perk Line |
General Perk Description
|
|
Genius
|
The Genius perk line buffs the Intelligence, Psychic and Nanopool with each perk trained. There are 3 perks available in the line.
|
|
|
|
Perk Special |
Perk Special Description
|
|
|
Regain Nano
|
Perk 2 activates a perk special action Regain Nano which casts a self-only Nano over Time nano which heals for 200 points every 2 seconds for 12 seconds a total of 1200 heal. It recycles every 1 minute 20 seconds.
|
|
|
Perk Line Recommendation
|
|
|
|
Genius is a very interesting perk line for the casting focussed MP. The bonuses to Int and Psy are of relatively little use in general play although useful for equipping armour so only the first two perks in this 3 perk line are really useful because the second one activates the special.
It is the perk special that makes genius particularly interesting for the casting focussed MP. The 1200 nano heal every 80 seconds can be a very useful tool indeed particularly during Shadowlands play.
For MPs whose playstyle focuses more on weapons damage alongside their pets, the perk line is not as useful.
|
|
|
Perk Line |
General Perk Description
|
|
NCU Extensions
|
The NCU Extensions perk line buffs the Max NCU and Computer Literacy of with each perk trained. There are 8 perks available in this line.
|
|
|
|
Perk Line Recommendation
|
|
|
|
NCU Extensions adds NCU for the MP which can be a very important commodity at various times in the life of the MP. The 8 perks add a max of 130 NCU and 100 Comp Lit.
MPs who are at a time in their development where they find NCU lacking may wish to train this perk line enough to fit an optimal buff set.
High Level MPs who use hostile casting a great deal may wish to increase their ability to fully buff all 6 nanoskills in order to gain the highest possible nano attack rating.
High Level MPs focussed on Tradeskilling may find the extra Comp Lit particularly useful.
On the whole though, the investment of points in this perk line will tend to yield less in real terms than other uses for those points. This perk line should only be trained for very specific purposes.
|
|
This section contains details of some of the key MP specific perk lines and their specials.
Soothing Spirits Buffs
|
||||
|
Perk Item |
Level Req |
Item Buffs |
Total Buffs
|
Enables Specials |
|
Soothing Spirits 1 |
30 |
5 Max HP 15 Nanopool |
5 Max HP 15 Nanopool
|
720 Heal Pet Nano |
|
Soothing Spirits 2 |
60 |
7 Max HP 17 Nanopool |
12 Max HP 32 Nanopool
|
Spirit of Blessing |
|
Soothing Spirits 3 |
90 |
8 Max HP 18 Nanopool |
20 Max HP 50 Nanopool
|
722 Heal Pet Nano |
|
Soothing Spirits 4 |
110 |
10 Max HP 20 Nanopool |
30 Max HP 70 Nanopool
|
Spirit of Purity |
|
Soothing Spirits 5 |
130 |
10 Max HP 20 Nanopool |
40 Max HP 90 Nanopool
|
724 Heal Pet Nano |
|
Soothing Spirits 6 |
150 |
15 Max HP 20 Nanopool |
55 Max HP 110 Nanopool
|
|
|
Soothing Spirits 7 |
170 |
25 Max HP 35 Nanopool |
80 Max HP 145 Nanopool
|
726 Heal Pet Nano |
|
Soothing Spirits 8 |
190 |
30 Max HP 45 Nanopool |
110 Max HP 190 Nanopool
|
|
|
Soothing Spirits 9 |
SL 1 |
35 Max HP 45 Nanopool |
145 Max HP 235 Nanopool
|
728 Heal Pet Nano |
|
Soothing Spirits 10 |
SL 3 |
55 Max HP 65 Nanopool |
200 Max HP 300 Nanopool
|
729 Heal Pet Nano |
The above Heal Pet Nanos refer to the nano that is equipped by the heal pet that you cast once you have trained the respective perk. The following tables detail the heal range and average heal for each heal pet and Heal Pet Nano Number combination.
To find the average heal that you will receive, check which number heal pet nano is enabled for your MP then find the corresponding field for your pet in the tables below.
Soothing Spirits Specials Heal Pet Improvements (Altumus Mortificant)
|
||||
|
Heal Pet Nano
|
Mortificant |
Belamorte |
Curatem |
Altumus |
|
Base Heal Nano (no perks)
|
746 1055 Average: 900
|
457 820 Average: 638 |
432 820 Average: 626 |
400 675 Average: 537 |
|
720 Heal Nano Perk 1 Trained |
798 1182 Average: 990
|
566 837 Average: 701 |
519 768 Average: 643 |
477 705 Average: 591 |
|
722 Heal Nano Perk 3 Trained |
873 1267 Average: 1070
|
619 898 Average: 758 |
557 808 Average: 682 |
511 742 Average: 626 |
|
724 Heal Nano Perk 5 Trained |
933 1377 Average: 1155
|
662 977 Average: 819 |
584 862 Average: 723 |
537 792 Average: 664 |
|
726 Heal Nano Perk 7 Trained |
1027 1469 Average: 1248
|
728 1041 Average: 884 |
631 902 Average: 766 |
580 829 Average: 704 |
|
728 Heal Nano Perk 9 Trained |
1134 1561 Average: 1347
|
804 1107 Average: 955 |
684 941 Average: 812 |
628 864 Average: 746 |
|
729 Heal Nano Perk 10 Trained |
1216 1694 Average: 1455
|
862 1201 Average: 1031 |
719 1002 Average: 860 |
661 921 Average: 791 |
Soothing Spirits Specials Heal Pet Improvements (Sanoo Vivificator)
|
||||
|
Heal Pet Nano
|
Vivificator |
Restite |
Valentyia |
Sanoo |
|
Base Heal Nano (no perks)
|
346 620 Average: 483 |
291 493 Average: 392 |
177 253 Average: 215
|
259 348 Average: 303
|
|
720 Heal Nano Perk 1 Trained |
428 634 Average: 531
|
348 514 Average: 431
|
191 282 Average: 236
|
269 398 Average: 333
|
|
722 Heal Nano Perk 3 Trained |
459 667 Average: 563
|
373 541 Average: 457
|
205 297 Average: 251
|
289 419 Average: 354
|
|
724 Heal Nano Perk 5 Trained |
482 721 Average: 601
|
391 578 Average: 484
|
215 317 Average: 266
|
303 447 Average: 375
|
|
726 Heal Nano Perk 7 Trained |
521 745 Average: 633
|
423 604 Average: 513
|
232 332 Average: 282
|
327 468 Average: 397
|
|
728 Heal Nano Perk 9 Trained |
565 777 Average: 671
|
458 630 Average: 544
|
251 346 Average: 298
|
355 488 Average: 421
|
|
729 Heal Nano Perk 10 Trained |
594 828 Average: 711
|
482 672 Average: 577 |
264 368 Average: 316 |
373 520 Average: 446
|
Soothing Spirits Specials Heal Pet Improvements (Salvinous Medinos)
|
||||
|
Heal Pet Nano
|
Salvinous |
Medinos |
|
|
|
Base Heal Nano (no perks)
|
92 168 Average: 130
|
44 79 Average: 61
|
|
|
|
720 Heal Nano Perk 1 Trained |
115 171 Average: 143
|
55 81 Average: 68
|
|
|
|
722 Heal Nano Perk 3 Trained |
124 179 Average: 151
|
59 85 Average: 72
|
|
|
|
724 Heal Nano Perk 5 Trained |
130 192 Average: 161
|
61 91 Average: 76
|
|
|
|
726 Heal Nano Perk 7 Trained |
140 200 Average: 170
|
66 95 Average: 80
|
|
|
|
728 Heal Nano Perk 9 Trained |
152 209 Average: 180
|
72 99 Average: 85
|
|
|
|
729 Heal Nano Perk 10 Trained |
160 223 Average: 191
|
76 105 Average: 90 |
|
|
Soothing Spirits Spirit of Blessing Perk Special
|
|||
|
Perk Item |
Effect |
Recycle Time
|
Attack Time
|
|
Spirit of Purity (2 perks trained) |
Team Nano Heal +125
|
40 secs
|
1 sec
|
|
Spirit of Purity (3 perks trained) |
Team Nano Heal +250
|
40 secs
|
1 sec
|
|
Spirit of Purity (4 perks trained) |
Team Nano Heal +375
|
40 secs
|
1 sec
|
|
Spirit of Purity (5 perks trained) |
Team Nano Heal +500
|
40 secs
|
1 sec
|
|
Spirit of Purity (6 perks trained) |
Team Nano Heal +625
|
40 secs
|
1 sec
|
|
Spirit of Purity (7 perks trained) |
Team Nano Heal +750
|
40 secs
|
1 sec
|
|
Spirit of Purity (8 perks trained) |
Team Nano Heal +875
|
40 secs
|
1 sec
|
|
Spirit of Purity (9 perks trained) |
Team Nano Heal +1050
|
40 secs
|
1 sec
|
|
Spirit of Purity (10 perks trained) |
Team Nano Heal +1300
|
40 secs
|
1 sec
|
Soothing Spirits Spirit of Purity Perk Special
|
|||
|
Perk Item |
Effect |
Recycle Time
|
Attack Time
|
|
Spirit of Purity (4 perks trained) |
Team Nano Heal +375
|
40 secs
|
1 sec
|
|
Spirit of Purity (5 perks trained) |
Team Nano Heal +500
|
40 secs
|
1 sec
|
|
Spirit of Purity (6 perks trained) |
Team Nano Heal +625
|
40 secs
|
1 sec
|
|
Spirit of Purity (7 perks trained) |
Team Nano Heal +750
|
40 secs
|
1 sec
|
|
Spirit of Purity (8 perks trained) |
Team Nano Heal +875
|
40 secs
|
1 sec
|
|
Spirit of Purity (9 perks trained) |
Team Nano Heal +1050
|
40 secs
|
1 sec
|
|
Spirit of Purity (10 perks trained) |
Team Nano Heal +1300
|
40 secs
|
1 sec
|
Channel Rage Buffs
|
||||
|
Perk Item |
Level Req |
Item Buffs |
Total Buffs
|
Enables Specials |
|
Channel Rage 1 |
10 |
5 Max HP 5 Add All Def 10 Nano Resist 3 Mat Cre 3 T&S
|
5 Max HP 5 Add All Def 10 Nano Resist 3 Mat Cre 3 T&S
|
Channel Rage Pet Buff 1 |
|
Channel Rage 2 |
60 |
9 Max HP 5 Add All Def 10 Nano Resist 4 Mat Cre 4 T&S
|
14 Max HP 10 Add All Def 20 Nano Resist 7 Mat Cre 7 T&S
|
Channel Rage Pet Buff 2 |
|
Channel Rage 3 |
90 |
10 Max HP 6 Add All Def 12 Nano Resist 5 Mat Cre 5 T&S
|
24 Max HP 16 Add All Def 32 Nano Resist 12 Mat Cre 12 T&S
|
Channel Rage Pet Buff 3 |
|
Channel Rage 4 |
110 |
10 Max HP 7 Add All Def 13 Nano Resist 6 Mat Cre 6 T&S
|
34 Max HP 23 Add All Def 45 Nano Resist 18 Mat Cre 18 T&S
|
Channel Rage Pet Buff 4 |
|
Channel Rage 5 |
130 |
14 Max HP 7 Add All Def 14 Nano Resist 7 Mat Cre 7 T&S
|
48 Max HP 30 Add All Def 59 Nano Resist 25 Mat Cre 25 T&S
|
Channel Rage Pet Buff 5 |
|
Channel Rage 6 |
150 |
18 Max HP 8 Add All Def 16 Nano Resist 8 Mat Cre 8 T&S
|
66 Max HP 38 Add All Def 75 Nano Resist 33 Mat Cre 33 T&S
|
Channel Rage Pet Buff 6 |
|
Channel Rage 7 |
170 |
22 Max HP 9 Add All Def 18 Nano Resist 9 Mat Cre 9 T&S
|
88 Max HP 47 Add All Def 93 Nano Resist 42 Mat Cre 42 T&S
|
Channel Rage Pet Buff 7 |
|
Channel Rage 8 |
190 |
37 Max HP 11 Add All Def 22 Nano Resist 10 Mat Cre 10 T&S
|
125 Max HP 58 Add All Def 115 Nano Resist 52 Mat Cre 52 T&S
|
Channel Rage Pet Buff 8 |
|
Channel Rage 9 |
SL 1 |
37 Max HP 15 Add All Def 30 Nano Resist 13 Mat Cre 13 T&S
|
162 Max HP 73 Add All Def 145 Nano Resist 65 Mat Cre 65 T&S
|
Channel Rage Pet Buff 9 |
|
Channel Rage 10 |
SL 3 |
48 Max HP 27 Add All Def 50 Nano Resist 20 Mat Cre 20 T&S
|
210 Max HP 100 Add All Def 195 Nano Resist 85 Mat Cre 85 T&S
|
Channel Rage Pet Buff 10 |
Channel Rage Buffs
|
|||||
|
Perk Item |
Duration |
Attack Pet Buffs |
Recycle Time
|
Attack Time |
Range |
|
Channel Rage Pet Buff 1 |
30 secs |
+1 Add All Off +15 Damage
|
3 mins
|
1 sec |
40 m |
|
Channel Rage Pet Buff 2 |
30 secs |
+2 Add All Off +30 Damage
|
3 mins
|
1 sec |
40 m |
|
Channel Rage Pet Buff 3 |
30 secs |
+3 Add All Off +50 Damage
|
3 mins
|
1 sec |
40 m |
|
Channel Rage Pet Buff 4 |
30 secs |
+4 Add All Off +75 Damage
|
3 mins
|
1 sec |
40 m |
|
Channel Rage Pet Buff 5 |
30 secs |
+5 Add All Off +105 Damage
|
3 mins
|
1 sec |
40 m |
|
Channel Rage Pet Buff 6 |
30 secs |
+8 Add All Off +140 Damage
|
3 mins
|
1 sec |
40 m |
|
Channel Rage Pet Buff 7 |
30 secs |
+10 Add All Off +175 Damage
|
3 mins
|
1 sec |
40 m |
|
Channel Rage Pet Buff 8 |
30 secs |
+15 Add All Off +210 Damage
|
3 mins
|
1 sec |
40 m |
|
Channel Rage Pet Buff 9 |
30 secs |
+20 Add All Off +250 Damage
|
3 mins
|
1 sec |
40 m |
|
Channel Rage Pet Buff 10 |
30 secs |
+30 Add All Off +300 Damage
|
3 mins
|
1 sec |
40 m |
Nano Doctorate Buffs
|
||||||||||||
|
Perk Item |
Level Req |
Item Buffs |
Total Buffs
|
Enables Specials |
||||||||
|
Nano Doctorate 1 |
50 |
+ 5 All Nano Skills |
+ 5 All Nano Skills
|
|
||||||||
|
Nano Doctorate 2 |
80 |
+ 6 All Nano Skills |
+ 11 All Nano Skills
|
|
||||||||
|
Nano Doctorate 3 |
120 |
+ 7 All Nano Skills |
+ 18 All Nano Skills
|
|
||||||||
|
Nano Doctorate 4 |
160 |
+ 8 All Nano Skills |
+ 26 All Nano Skills
|
|
||||||||
|
Nano Doctorate 5 |
200 |
+ 9 All Nano Skills |
+ 35 All Nano Skills
|
|
||||||||
|
Nano Doctorate 6 |
SL 2 |
+ 10 All Nano Skills |
+ 45 All Nano Skills
|
|
||||||||
|
Nano Doctorate 7 |
SL 5 |
+ 11 All Nano Skills |
+ 56 All Nano Skills
|
Shutdown Removal 1 |
||||||||
|
Nano Doctorate 8 |
SL 10 |
+ 12 All Nano Skills |
+ 68 All Nano Skills
|
|
||||||||
|
Nano Doctorate 9 |
SL 13 |
+ 17 All Nano Skills |
+ 81 All Nano Skills
|
|
||||||||
|
Nano Doctorate 10 |
SL 16 |
+ 19 All Nano Skills |
+ 100 All Nano Skills
|
Shutdown Removal 2 |
||||||||
Nano Doctorate Perk Specials Shutdown Removal 1
|
||||||||||||
|
Attack Time |
Attack Skills |
Defence Skills |
Duration |
Success Recycle |
Failure Recycle |
Range |
Effect |
|||||
|
1 secs |
N/A |
N/A |
N/A |
60 secs |
N/A |
3 m |
Reduce Nano Shutdown Line by 277 hours 46 mins 40 secs |
|||||
Nano Doctorate Perk Specials Shutdown Removal 2
|
||||||||||||
|
Attack Time |
Attack Skills |
Defence Skills |
Duration |
Success Recycle |
Failure Recycle |
Range |
Effect |
|||||
|
1 secs |
N/A |
N/A |
N/A |
60 secs |
N/A |
3 m |
Reduce Nano Shutdown Line by 277 hours 46 mins 40 secs |
|||||
Notum Source Buffs
|
||||
|
Perk Item |
Level Req |
Item Buffs |
Total Buffs
|
Enables Specials |
|
Notum Source 1 |
20 |
5 Max HP 15 Nanopool |
1 Intelligence 1 Psychic 40 Nanopool 3 Nano Delta
|
Access Notum Source |
|
Notum Source 2 |
50 |
7 Max HP 17 Nanopool |
2 Intelligence 2 Psychic 90 Nanopool 6 Nano Delta
|
|
|
Notum Source 3 |
80 |
8 Max HP 18 Nanopool |
3 Intelligence 3 Psychic 150 Nanopool 9 Nano Delta
|
|
|
Notum Source 4 |
110 |
10 Max HP 20 Nanopool |
4 Intelligence 4 Psychic 220 Nanopool 12 Nano Delta
|
Blast Nano
|
|
Notum Source 5 |
140 |
10 Max HP 20 Nanopool |
5 Intelligence 5 Psychic 300 Nanopool 16 Nano Delta
|
|
|
Notum Source 6 |
180 |
15 Max HP 20 Nanopool |
6 Intelligence 6 Psychic 395 Nanopool 21 Nano Delta
|
|
|
Notum Source 7 |
SL 1 |
25 Max HP 35 Nanopool |
7 Intelligence 7 Psychic 495 Nanopool 27 Nano Delta
|
Stop Notum Flow
|
|
Notum Source 8 |
SL 3 |
30 Max HP 45 Nanopool |
9 Intelligence 9 Psychic 615 Nanopool 37 Nano Delta
|
|
|
Notum Source 9 |
SL 7 |
35 Max HP 45 Nanopool |
11 Intelligence 11 Psychic 765 Nanopool 56 Nano Delta
|
|
|
Notum Source 10 |
SL 10 |
55 Max HP 65 Nanopool |
15 Intelligence 15 Psychic 1000 Nanopool 86 Nano Delta
|
Notum Overflow |
Notum Source Perk Specials Access Notum Source
|
|||||||||||
|
Perk Item |
Attack Time |
Recharge Time |
Effect
|
||||||||
|
Access Notum Source 1 |
2 secs |
4 mins |
Team Nano Heal: 200
|
||||||||
|
Access Notum Source 2 |
2 secs |
4 mins |
Team Nano Heal: 300
|
||||||||
|
Access Notum Source 3 |
2 secs |
4 mins |
Team Nano Heal: 400
|
||||||||
|
Access Notum Source 4 |
2 secs |
4 mins |
Team Nano Heal: 600
|
||||||||
|
Access Notum Source 5 |
2 secs |
4 mins |
Team Nano Heal: 800
|
||||||||
|
Access Notum Source 6 |
2 secs |
4 mins |
Team Nano Heal: 1000
|
||||||||
|
Access Notum Source 7 |
2 secs |
4 mins |
Team Nano Heal: 1300
|
||||||||
|
Access Notum Source 8 |
2 secs |
4 mins |
Team Nano Heal: 1500
|
||||||||
|
Access Notum Source 9 |
2 secs |
4 mins |
Team Nano Heal: 2000
|
||||||||
|
Access Notum Source 10 |
2 secs |
4 mins |
Team Nano Heal: 2500
|
||||||||
Notum Source Perk Specials Blast Nano(requires Zap Nano running)
|
|||||||||||
|
Attack Time |
Attack Skills |
Defence Skills |
Duration |
Success Recycle |
Failure Recycle |
Range |
Effect |
||||
|
3 secs |
100% Matter Creation |
90% Nano Resist |
25 secs |
75 secs |
38 secs |
15 m |
-1100 Nanopoints -100 all nanoskills |
||||
Notum Source Perk Specials Stop Notum Flow
|
|||||||||||
|
Attack Time |
Attack Skills |
Defence Skills |
Duration |
Success Recycle |
Failure Recycle |
Range |
Effect |
||||
|
4 secs |
100% Matter Creation |
100% Nano Resist |
40 secs |
90 secs |
45 secs |
15 m |
-800 Nano Resist |
||||
Notum Source Perk Specials Notum Overflow
|
|||||||||||
|
Attack Time |
Attack Skills |
Defence Skills |
Duration |
Success Recycle |
Failure Recycle |
Range |
Effect |
||||
|
5 secs |
100% Matter Creation |
115% Nano Resist |
60 secs |
6 mins |
3 mins |
15 m |
15 Nano Vulnerability |
||||
Starfall Buffs
|
||||||||||||||
|
Perk Item |
Level Req |
Item Buffs |
Total Buffs
|
Enables Specials |
||||||||||
|
Starfall 1 |
20 |
5 Max HP 15 Nanopool |
5 Max HP 10 Nanopool
|
Dazzle with Lights |
||||||||||
|
Starfall 2 |
50 |
8 Max HP 15 Nanopool |
13 Max HP 25 Nanopool
|
|
||||||||||
|
Starfall 3 |
90 |
10 Max HP 20 Nanopool |
23 Max HP 45 Nanopool
|
Combust |
||||||||||
|
Starfall 4 |
120 |
13 Max HP 25 Nanopool 1 All Nano Skills
|
36 Max HP 70 Nanopool 1 All Nano Skills
|
|
||||||||||
|
Starfall 5 |
150 |
14 Max HP 30 Nanopool 1 All Nano Skills
|
50 Max HP 100 Nanopool 2 All Nano Skills
|
|
||||||||||
|
Starfall 6 |
190 |
15 Max HP 35 Nanopool 1 All Nano Skills
|
65 Max HP 135 Nanopool 3 All Nano Skills
|
Thermal Detonation |
||||||||||
|
Starfall 7 |
SL 2 |
20 Max HP 40 Nanopool 2 All Nano Skills
|
85 Max HP 175 Nanopool 5 All Nano Skills
|
|
||||||||||
|
Starfall 8 |
SL 5 |
20 Max HP 45 Nanopool 2 All Nano Skills
|
105 Max HP 220 Nanopool 7 All Nano Skills
|
|
||||||||||
|
Starfall 9 |
SL 10 |
22 Max HP 70 Nanopool 3 All Nano Skills
|
127 Max HP 290 Nanopool 10 All Nano Skills
|
|
||||||||||
|
Starfall 10 |
SL 14 |
33 Max HP 110 Nanopool 5 All Nano Skills
|
160 Max HP 400 Nanopool 15 All Nano Skills
|
Supernova |
||||||||||
Starfall Perk Specials Dazzle with Lights
|
||||||||||||||
|
Perk Trained |
Attack Time |
Attack Skills |
Defence Skills |
Duration |
Success Recycle |
Failure Recycle |
Range |
Effect |
||||||
|
1 |
2 secs |
100% MC |
70% NR |
15 secs |
35 secs |
18 secs |
25 m |
-20 Add All Off -50 Inits
|
||||||
|
2 |
2 secs |
100% MC |
70% NR |
15 secs |
35 secs |
18 secs |
25 m |
-45 Add All Off -100 Inits
|
||||||
|
3 |
2 secs |
100% MC |
70% NR |
15 secs |
35 secs |
18 secs |
25 m |
-60 Add All Off -150 Inits
|
||||||
|
4 |
2 secs |
100% MC |
70% NR |
15 secs |
35 secs |
18 secs |
25 m |
-80 Add All Off -200 Inits
|
||||||
|
5 |
2 secs |
100% MC |
70% NR |
15 secs |
35 secs |
18 secs |
25 m |
-105 Add All Off -300 Inits
|
||||||
|
6 |
2 secs |
100% MC |
70% NR |
15 secs |
35 secs |
18 secs |
25 m |
-130 Add All Off -400 Inits
|
||||||
|
7 |
2 secs |
100% MC |
70% NR |
15 secs |
35 secs |
18 secs |
25 m |
-150 Add All Off -500 Inits
|
||||||
|
8 |
2 secs |
100% MC |
70% NR |
15 secs |
35 secs |
18 secs |
25 m |
-170 Add All Off -600 Inits
|
||||||
|
9 |
2 secs |
100% MC |
70% NR |
15 secs |
35 secs |
18 secs |
25 m |
-200 Add All Off -700 Inits
|
||||||
|
10 |
2 secs |
100% MC |
70% NR |
15 secs |
35 secs |
18 secs |
25 m |
-300 Add All Off -800 Inits
|
||||||
Starfall Perk Specials Combust(Requires Dazzle with Lights running Enhanced by Napalm Spray running)
|
||||||||||||||
|
Attack Time |
Attack Skills |
Defence Skills |
Duration |
Success Recycle |
Failure Recycle |
Range |
Effect |
|||||||
|
3 secs |
100% Matter Creation |
100% Nano Resist |
N/A |
60 secs |
30 secs |
35 m |
Direct Damage |
|||||||
Starfall Perk Specials Thermal Detonation(Requires Combust running Enhanced by Napalm Spray running)
|
||||||||||||||
|
Attack Time |
Attack Skills |
Defence Skills |
Duration |
Success Recycle |
Failure Recycle |
Range |
Effect |
|||||||
|
3 secs |
100% Matter Creation |
100% Nano Resist |
N/A |
60 secs |
30 secs |
35 m |
Direct Damage |
|||||||
Starfall Perk Specials Supernova(requires Thermal Detonation running)
|
||||||||||||||
|
Attack Time |
Attack Skills |
Defence Skills |
Duration |
Success Recycle |
Failure Recycle |
Range |
Effect |
|||||||
|
4 secs |
100% Matter Creation |
100% Nano Resist |
N/A |
90 secs |
45 secs |
35 m |
Direct Damage |
|||||||
Theoretical Research Buffs
|
|||||||||||
|
Perk Item |
Level Req |
Item Buffs |
Total Buffs
|
Enables Specials |
|||||||
|
Theoretical Research 1 |
40 |
10 Nano Prog 25 Nanopool |
10 Nano Prog 25 Nanopool |
|
|||||||
|
Theoretical Research 2 |
70 |
10 Nano Prog 40 Nanopool |
20 Nano Prog 65 Nanopool |
|
|||||||
|
Theoretical Research 3 |
110 |
12 Nano Prog 65 Nanopool |
32 Nano Prog 130 Nanopool |
Quark Containment Field |
|||||||
|
Theoretical Research 4 |
140 |
13 Nano Prog 75 Nanopool |
45 Nano Prog 205 Nanopool |
|
|||||||
|
Theoretical Research 5 |
180 |
14 Nano Prog 90 Nanopool |
59 Nano Prog 295 Nanopool |
|
|||||||
|
Theoretical Research 6 |
SL 1 |
16 Nano Prog 110 Nanopool |
75 Nano Prog 405 Nanopool |
Accelerate Decaying Quark |
|||||||
|
Theoretical Research 7 |
SL3 |
18 Nano Prog 130 Nanopool |
93 Nano Prog 535 Nanopool |
|
|||||||
|
Theoretical Research 8 |
SL 5 |
22 Nano Prog 145 Nanopool |
115 Nano Prog 680 Nanopool |
|
|||||||
|
Theoretical Research 9 |
SL 8 |
30 Max HP 160 Nanopool |
145 Nano Prog 840 Nanopool |
Knowledge Enhancer |
|||||||
|
Theoretical Research 10 |
SL 9 |
55 Max HP 160 Nanopool |
200 Nano Prog 1100 Nanopool
|
|
|||||||
Theoretical Research Perk Specials Quark Containment Field
|
|||||||||||
|
Attack Time |
Attack Skills |
Defence Skills |
Duration |
Success Recycle |
Failure Recycle |
Range |
Effect |
||||
|
3 secs |
100% Matter Creation |
90% Nano Resist |
60 secs |
2 mins 40 secs |
1 min 20 secs |
22 m |
Root |
||||
Theoretical Research Perk Specials Accelerate Decaying Quark(Requires Sabotage Quark Field running) |
|||||||||||
|
Attack Time |
Attack Skills |
Defence Skills |
Duration |
Success Recycle |
Failure Recycle |
Range |
Effect |
||||
|
1 secs |
100% Matter Creation |
100% Nano Resist |
12 secs |
70 secs |
35 secs |
35 |
Direct Damage Nano Shutdown |
||||
Theoretical Research Perk Specials Knowledge Enhancer
|
|||||||||||
|
Attack Time |
Attack Skills |
Defence Skills |
Duration |
Success Recycle |
Failure Recycle |
Range |
Effect |
||||
|
6 secs |
N/A |
N/A |
30 secs |
4 mins |
N/A |
10 m |
Nano Damage Multiplier 12% |
||||
Pistol Mastery Buffs
|
|||||||||||
|
Perk Item |
Level Req |
Item Buffs |
Total Buffs
|
Enables Specials |
|||||||
|
Pistol Mastery 1 |
10 |
10 Pistol 1 Flingshot 2 Damage Add |
10 Pistol 1 Flingshot 2 Damage Add
|
|
|||||||
|
Pistol Mastery 2 |
30 |
10 Pistol 1 Flingshot 3 Damage Add |
20 Pistol 2 Flingshot 5 Damage Add
|
Quick Shot |
|||||||
|
Pistol Mastery 3 |
60 |
12 Pistol 1 Flingshot 3 Damage Add |
32 Pistol 3 Flingshot 8 Damage Add
|
|
|||||||
|
Pistol Mastery 4 |
90 |
13 Pistol 1 Flingshot 4 Damage Add |
45 Pistol 4 Flingshot 12 Damage Add
|
|
|||||||
|
Pistol Mastery 5 |
120 |
14 Pistol 2 Flingshot 4 Damage Add |
59 Pistol 6 Flingshot 16 Damage Add
|
Double Shot |
|||||||
Pistol Mastery Perk Specials Quick Shot
|
|||||||||||
|
Attack Time |
Attack Skills |
Defence Skills |
Duration |
Success Recycle |
Failure Recycle |
Range |
Effect |
||||
|
1 secs |
100% Pistol |
100% Dodge Ranged |
N/A |
45 secs |
|||||||